

Is this the missing link? I am struggling to get this Li down starting with around 400 Li with my process to reduce loop vertex creating odd number of vertices which created more faces vertex and nodes. Would a similar normals use approach lower this tree trunk to a sensible amount as arrived at by Aquila 39 Li for a similar model derived in same way. Is this the best approach to create wavy leaves that blow in the wind too?Īm still getting oddly high Li count on my tree trunk which costs 13L to upload but creates 390li after a time consuming amount of work reducing vertices edge density from twenty to ten.


Will this work In Secondlife as am aware Blender is very advanced and might create massive li count for your model which most of us would like to avoid. will this work with 2.93 on to create spherical normals? Thank you both of you that is very interesting, so you need this NormalThief script in Maya and in blender Sapling Gen Add.
